I recommend getting the mod to solve the problem now because later in the game this issue will become a royal PITA because of the cyclops interface. It sounds like it's highly recommended for playing in VR but I only learned about it after I finished playing so I can't tell you much firsthand. ![]() When I start the game I get a black screen until I press the home/guide button that takes you to the white room/re-orientation screen. I am told the Subnautica VR Enhancements mod fixes this and improves a bunch of other stuff. I tried running the Oculus Home version with my DK2, but I get no sound (fine on everything else) and the only option in the menu I can change is the graphical quality. Items with the "video screens" interaction method have the hotspot issue. Items with this interface method work correctly. ![]() The Fabricator by contrast, does not have a graphical screen interface on the model (when you interact with it buttons appear in space instead). IIRC the camera screen has the same problem, but the "button" area is large and so your hotspot was still often over it despite the offset. This is why the scanner room is not responding to you - the "button" area is smaller and your interaction hotspot isn't on it. For me it was off to the mid lower-right of my view, invisible, unmarked, discovered by accident. In my case (Occulus Rift), whenever interacting with graphical screens on an in-game asset, such as the Cyclops HUD or the Scanner room, the interaction hotspot ("mouse cursor") is not at the center of the screen where the reticle is. With substantially improved mod support for virtual reality recently released for Subnautica: Below Zero, now is the best time to dive into the series, here are some tips for playing Subnautica in VR.The game production ceased development of the VR interface before it was quite finished, and so you've just hit one of the VR bugs (you might have even hit it before but didn't know you were supposed to be able to interact with the thing and so didn't notice). There’s nothing more isolating than floating below the waves in VR in Subnautica with nothing around or below you but silted seawater, glancing huge shadowy shapes silently gliding all around. Despite the developers being a little all over the place with its implementation, once you get it up and running it can be a blast swimming around. Of course, it didn’t take long for VR support to be added. The developers Unknown Worlds broke ground somewhat with their take on the genre by giving you an entire alien ocean to explore with the creature variety and detail in some of the submerged areas, particularly in Below Zero, being genuinely impressive. Updated February 17th, 2022 by Matthew Mckeown: The Subnautica series is more than just a trial by fire for those with Thalassophobia, it’s also a challenging open-world underwater survival game. So if you feel like taking your deep-sea diving to the next level, then here are some tips to keep in mind when using VR. ![]() Although the VR version is a little rough around the edges, it's still a great addition to the game. The extra immersion added with a VR headset is incredible and downright terrifying at times, especially if you're exploring one of the Subnautica's scary and dangerous biomes. Taking the plunge beneath these alien tides in VR though is a completely different ball game. RELATED: Subnautica: Everything You Need To Know About The Gargantuan Leviathan Mod
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